No simultaneous turns on Might & Magic Heroes VI beta launch?

>> Saturday, 30 June 2012

No simultaneous turns on Might & Magic Heroes VI beta launch?
I want to ask that if there are any chances that the simultaneous could return if this is not in the H6 then in future? If you have anything to comment on this then please post that over here. I hope that we will have great discuss about this.

#2
07-09-2011
Abbie
Member

Join Date: May 2009
Posts: 2,611
re: No simultaneous turns on Might & Magic Heroes VI beta launch?
Currently, I am not having the perfect answer for this but surely that will be the logical feature for adding the patch otherwise the add-on.

#3
07-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
re: No simultaneous turns on Might & Magic Heroes VI beta launch?
Sorry but I think that it will be really bad concept of launching the H6 devoid of sim turns. Do you ever attempted to play on UBI server H5 multi ? Yet UBI server neophytes recognize better options the scenario in multiplayer. A large number of irregular templates are unplayable in multi only since in a considerable number of cases sim turns closure on day 1. From my experience, in such case 50-60% of players are in the favor to stop diversion.

#4
07-09-2011
Adamaris
Member

Join Date: May 2009
Posts: 1,879
re: No simultaneous turns on Might & Magic Heroes VI beta launch?
There are some of the folks who would express this way go before just newbies. No, this is not right. Veterans cannot play maps with broken simturns as well. Players attempt to detour the situation by introducing lead-diversion restart if sim turns closure in first 3 event turns. Now envision what they will state on H6 start with no sims. We are able to get the scenario such as WindowsXP vs. Vista then user's discard Vista from journals and institute XP. Why to purchase game with no sim turns and no ordinary town screen?

#5
07-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
re: No simultaneous turns on Might & Magic Heroes VI beta launch?
You have to reserve sim turn the whole game. It will be mind blowing. Each and every player could have their turn at the same time then when everyone is finalized they clicked the hour glass when all players are completed the following day happens. I still play 4-5 players SM recreations utilizing this routine and they play speedy and enraged. It's outright adrenalin hurry! It's the fit trade off and any turn based game without sim turns is certain to have its multiplayer fizzle.

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