Question about Tower Defence new maps in Oil Rush game

>> Saturday, 23 June 2012

Question about Tower Defence new maps in Oil Rush game
i am playing Tower Defence new maps last night and i am playing this game from 0.5hmm. I was thinking if there will be a new map , more map later. Just hoping you guys will add one more map for tower defence or two in the later versions. there are lots of change in Tower Defence and game style and also graphics as well. i think

#2
01-02-2012
MinkaM
Member

Join Date: Jul 2011
Posts: 901
Re: Question about Tower Defence new maps in Oil Rush game
I haven't played the game, so I haven't got a good handle on all the strategic possibilities, but I feel that the tower game could be improved. At the moment (playing against the AI), the game seems to be an early rush for key factories, which can subsequently be very well defended by towers and a few units while you use the numeric superiority that you've hopefully built up to slowly eliminate your opposition, and if you do not have numeric superiority it is very difficult to come back from a bad position. My feeling is essentially that the strength of towers combined with relatively few drawbacks for building them (they compete with abilities, but not units) leads to a situation where the gameplay is more static than it needs to be.

#3
01-02-2012
Irene-I
Member

Join Date: Jul 2011
Posts: 1,491
Re: Question about Tower Defence new maps in Oil Rush game
Some suggestions: Make the number of towers each factory can have adjustable, up to the current maximum. You could then tune the defensive abilities of factories with each map. Make units cost oil upkeep (along with some oil produced at the starting base, perhaps), and oil dropping to 0 will reduce the unit limit. This effectively makes towers more expensive, and buying them too fast will be at the expensive of mobile forces. Just make towers significantly more expensive. Of these, I think I potentially like the first one the best. I'm not sure if any of them are ideal, though.

#4
01-02-2012
DougWison
Member

Join Date: Jul 2011
Posts: 1,454
Re: Question about Tower Defence new maps in Oil Rush game
The main idea is to add at least one, but really a great map for long games and large-scale at least 2 players with the ability to score at least 1000 units on each side. Most of them would certainly be a scooter. Modern PCs have to pull such a load, still do not run the satellites for them. On the map would be attended by a small village or a whole city, right in the center of which there were a group of several oil wells. Probably would have been only one major city divided into districts (industrial, residential, etc.), which also would be well located. On the outskirts of the only points of the production of light units. The closer to the city center, the point of production units seriously.

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