What's your opinion Mafia Wars 2 design?
>> Friday, 29 June 2012
What's your opinion Mafia Wars 2 design?
I am excited to see what they have learned from Zynga Mafia Wars 1 and what are the improvements introduced in Mafia Wars 2. These are my ideas for Mafia Wars 2 on the basis of the problems I had with Mafia Wars 1. Making multiple classes only if they are well balanced. I think the whole world that began playing in a different MAFIA WARS 1 Maniac quickly changed as soon as the option was available. The ability of the class Maniac "was quickly at a great advantage. Do not be afraid to nerf, but explain why. If a feature is abused and the controls are in place or reward for this function is clear nerfed by why. MAFIA WARS 1 there were many changes that had no release notes and whether it was diligent search of a reason in the forums or have nothing but silence from Zynga. Add more random chance to fight. In many games each attack depends on factors such as to prevent automatic. A higher level character should be better equipped to dominate the fight, but an attack individual should have the opportunity to fail. Avoid using animations long time if the purpose is to reduce repetitive tasks to reduce the load on servers. Instead provide options to repeat a task with one click. These multipliers should be dependent on the level.
#2
24-09-2011
RyanInt
Member
Join Date: Jun 2009
Posts: 3,970
Re: What's your opinion Mafia Wars 2 design?
One thing I am sure Zynga nerf not be afraid! The golden rule: always a nice feature launches, hit hard. Whenever nerf train back after the monkeys, click here. However, I completely disagree on chance. People who focus on the fight want to be able to build strong characters - and it only works if the force is rewarded in the fight. I could see adding more factors that introduce the possibility of not responding to a number of options in the game. However, critical hits, not random. Tournaments in Las Vegas were a joke because of randomization.
#3
24-09-2011
AZUL
Member
Join Date: Jun 2009
Posts: 3,864
Re: What's your opinion Mafia Wars 2 design?
What is missing is that in other games that hit or miss is a swing in battle. In Mafia Wars battles are a hit ... So you are suggesting a far superior player to lose because of luck, but the truth in the real world that simply will not happen. Luck has nothing to do with overcoming an enormous superiority in battle. You can get a punch in the Mike Tyson before you spray, but face it, he will still spray.
#4
24-09-2011
Wenro
Member
Join Date: Mar 2010
Posts: 593
Re: What's your opinion Mafia Wars 2 design?
The only three things that I did not bother with MAFIA WARS is the size of the family of the Mafia. 490 I do not want foreigners as a friend. Reduce the size of the Mafia family a little favor. Second is all random elements you have to ask to complete the buildings and collections. Make a better way to apply and take the elements of MAFIA WARS 2. In third place we really did not like the animation, which were a huge burden on the game and really slowed down and even had to stop working at times. Rework system animation and posters in MAFIA WARS 2.
#5
24-09-2011
Common
Member
Join Date: Jun 2009
Posts: 4,020
Re: What's your opinion Mafia Wars 2 design?
I do not know how begging or fighting will take place in this game, but wait and see. Have a chance to fight as did MAFIA WARS as in the random damage really upset a lot of players, and it made no sense, if a stronger player to win fights, but still, getting random critical hits. It seemed not to have something out in the game and complaining enough about it, which was eventually withdrawn.
#6
25-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: What's your opinion Mafia Wars 2 design?
I don't know how begging or fighting will be done in this game but wait and see. Having chances in fighting like MW did as in random damage really upset a lot of players because it made no sense if a stronger player is winning fights but yet get that randomized critical hits. It just seemed way out there have something like that in the game and with enough complaints about it, it was finally removed.










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